demonia: (Heh)
J. Love Tatum ([personal profile] demonia) wrote2012-09-16 02:35 pm

OC building


World Setting
The biggest thing in this world that makes it 'unique' from every day real life is the system of abilities. It's best viewed like mostly everyone having a type of internal container that can hold a unique kind of energy that could be compared to natural radiation. For visual purposes, the metaphor of a container is going to be used for the explanations. When the container is 'open' and able to take in the energy, it could then be utilized in some way. With the discovery, it had been called the T-gene in short. Compatibility, potential and hereditary factors with these abilities are found in a gene and is currently still researched. Which leads us to the two classes of abilities; Traditions and Talents.

Traditions are hereditary, with the presence of a kind of gene that means those in the bloodline technically already have this container of energy, and with it a very specific 'code' that says how the energy would end up being utilized. The Type-B's, b being for bloodline. Not everyone has access to this, however. In most cases it doesn't activate until the parent actually dies, and goes to the eldest of the children. Despite it only activated in the eldest however, this code is still passed on to each child. An active Tradition does not mean that only they will pass it on. Their younger siblings may also have children who have the Tradition gene. In this case, the parent would not have to die, but the eldest of the children will end up Activating when they have reached the age of 24. It does not require both parents to hold a Tradition bloodline either, though it means that the two eldest children will activate when the parent with the inherited Tradition dies. The following children from the same parents will either pass on one or the other. Given the steady growth, only about 10-15% of the world population carries a Tradition bloodline.

Talents are abilities that are activated in a time of desperation and stress, and cannot be passed on to the next generation. They're generally labeled as Type-T's, crudely interpreted with the t standing for Trauma. The only genetic effect, in the case of joining and procreating with someone that has a Tradition bloodline, is that there's a small chance of mutating the gene. This will either adjust or specify how the Tradition works from then on, or can make it less stable/reliable. While it's suspected that something in the T-gene, even if there are no Traditions in the bloodline, that determines how ready the body is to access and use the 'container'. Basically it would decide how desperate a situation would have to be before someone could actually develop a Talent. Incidentally, some people may end up with such a low compatibility that they'd die of fright or shock before one suddenly activates. Due to the nature of Talents, there is usually a backlash that leaves the person less stable; either physically or (more commonly) mentally. It is also regulation to have those with Talents put into a registry when an incident report is filled. This allows them to be granted a special type of Insurance that covers therapy, drugs and visits to make sure they are not a threat to society. Some countries offer this for free, while others would pass it on to an insurance company that would add it as a charge to the payments.

Due to this presence of people with abilities, there are some private militia factions that rely completely upon those with trained Traditions. Less often, but still present, are groups that are almost the same but take the 'unwanted' or those who's disappearance wouldn't be noticed and to push them until a Talent emerges. The biggest of these groups has been called CAT, and while they're known, nothing has been successfully done to stop them. Cells have been captured, but finding the head and cores of the group has yet to be successful, even with some governments having contracted Tradition-focused militias.

The setting itself is rather vague, having no set chronological theme. Fashion is comparable to the modern world, and there are cell phones, but vehicles seem more old timey in design (think the 1940's and 50's) and architecture doesn't have the same 'sterile' look of what would be our modern buildings. It's much like setting a modern society and putting it in a country completely built with pieces from various points of the past. While this is Earth, it's not set in a country that really exists given the treatment to these factions, organizations and how things that would normally be illegal is handled. A place where the drinking age is 15, but you can't drive until you're 20 with the exception of mopeds. Those you can get licenses for as young as 16, so they end up being as popular as walking. To keep competitions and other gatherings fair, technology to monitor the use of these abilities has also been developed. Despite the initially perceived recreational purpose, it's also used to research the science of the genes by both government contracted agencies and independent parties. Some wish to dampen or find a way to eliminate the gene so it's permanently dormant, while others wish to do things like enhance or actually have a third party control someone that has an ability.

With it, some cities and towns have their stigmas that are either for or against the use of abilities. Some places, like Languai City, are widely known for being Type N's (those that are 'normal' and without Traditions.) They feel that those with Traditions should be monitored and put into a program so they're of good use. Those with Talents should be in therapy, as they were originally Type N and a cure to return them that way should be the priority of the corporations. Similarly on the other end of the spectrum, Grullster City holds a bias for those of bloodlines. Gangs favor kidnapping 'normal' people without active abilities and essentially torture them into having Talents. The Gao family, an organized family, take advantage of the politics of Grullster and offer businesses and some families families without abilities protection from the smaller gangs and other groups. The second eldest son, Linder, still holds ties to his family but left Grullster about 8 years ago (a year after his mother had passed away,) to join with a militia called Black Cell.

Black Cell is a militia that is highly Tradition-focused and has been on a watch list by the country's government for the past 5 years. The reason why their 'main' camp hasn't been found is actually thanks to a couple of members that are close the founders. With their abilities, and having found others with similar ones, the camps and semi-permanent locations have managed to stay under the radar or at least kept away from potential moles. The ultimate goals of this group haven't exactly been pinned down by the public, mostly because the actions they've made haven't completely been pro-ability or pro-type N. They just seem to quell whatever the biggest conflict is going on in a certain area, then things go quiet. The involved parties with the conflict drop the issue for about a half year to a year, and while conflicts rise again there's less of a reason.

The last main location that is relevant is a town called Endless. Named for that because (supposedly) the founders wanted their residents to have endless opportunities in their lives. It's a place that doesn't rely heavily on credit (tourists being the main exception,) with about a half dozen large plantations that offer jobs to most of the people in town. Not a lot of residents are actually from Endless, or they haven't been around for more than a couple of generations. Neighboring locations unofficially view it as the town of misfits, or undesirables for those that view it in a harsher light. Because when you're really searching for that fresh start, or a way to break free from something horrible and hide, you could find out about Endless. It didn't matter as much about what Type you were, just so much that you didn't drag any problems to the town and were willing to work hard. Otherwise it's considered a capable town that managed and was prime location for a few very close tourist spots. It's one of those places that is seen as this warm town that was pleasant to pass through when you were on vacation. The longer you stayed around, and the more observant you were, you'd start to see the broken class and toughened people that always gave every unfamiliar face a wary glance before using a loud greeting and firm handshake.